#include "Tile.h"

Tile::Tile(sf::Sprite& spr, float posx, float posy, float szx = 32, float szy = 32)
{
	m_rect = sf::FloatRect(posx, posy, szx, szy);
	m_sprite = spr;
}

Tile::~Tile()
{

}

void Tile::SetProperties(const TileProperties_t& props)
{
	m_properties = props;
}

TileProperties_t Tile::GetProperties()
{
	return m_properties;
}

void Tile::OnRender()
{
	
}